Version 1.5!! New Features Already?

Dev Log — Super Color Picker v1.5
Why this release
Two big goals drove v1.5:
-
eliminate all dialog “jitter” and resize surprises, and
-
turn the Wheel into a serious, precise editor (with HSL) while restoring the visual shade cues users loved.
Headline changes
1) Pro Wheel + HSL controls
-
New Hue° / Sat% / Light% sliders live in the Wheel dialog.
-
Reset HSL restores the Wheel to the exact state it had when you opened it (no more partial resets).
-
Dragging on the wheel previews instantly; the actual commit happens on release. This keeps the main dialog stable and avoids thrash.
2) Shade markers
-
Inner ring shows your Base ramp’s shades radiating toward the center.
-
This was a key visual aid in earlier builds; it’s back and integrated with the new Wheel.
3) Hard width lock everywhere
-
The main dialog now enforces a fixed width after every UI change (recompute, hover info toggle, canvas reflow, and Wheel picks).
-
Result: zero jitter, even when text labels or hover info change.
Stability & refactors
-
Nil-call crashes fixed:
-
recomputeRamps()
is defined before any use. -
Hover state is cleared during recompute so
c
is never nil in draw paths.
-
-
Prefs are safer: All reads/writes to
app.preferences.super_color_picker
are guarded withpcall
. -
Hover info is optional: Value overlay defaults OFF to reduce width churn and noise.
Performance notes
-
Anti-aliased, better-looking wheel rendering; shade markers are composited efficiently.
-
Known trade-off: on very old hardware, full-quality wheel redraws may feel heavier. The main dialog remains smooth.
QA checklist (done)
-
Toggle Auto FG on/off with frequent FG changes → no layout shift, ramps recompute correctly.
-
Toggle Compact mode repeatedly → width stays locked, canvases reflow to the correct size.
-
Drag/release on wheel → preview during drag, commit on release, main dialog width unchanged.
-
Extreme slider cases:
Min Δ
= 1 and 20,Step°
= 5 and 45,Slope
= 0–10% → no crashes, ramps remain legible. -
Open/close Wheel repeatedly → HSL reset works, markers obey toggles, no cumulative drift.
What changed under the hood (high level)
-
Bridge ramp builder: Computes hue delta in [-0.5, 0.5] (shortest arc) and distributes steps evenly, with an optional mid-balanced value slope.
-
Lock helper: Centralized width-locking routine is now called after any path that might mutate the layout (including wheel-event commits).
-
Hover state: Defensive resets whenever ramp arrays are rebuilt.
Known limitations (tracked)
-
The Wheel’s rendering is more detailed now; on some systems it can feel heavier during continuous drags (preview path mitigates this -work in progress).
-
Shade markers are always tied to the Base ramp by design.
Credits
-
Feature design & direction: William P. McCollom (FBEpyon)
-
Code assistance & documentation polish: AI pair-dev support
If you want this dev log dropped into your repo as DEVLOG.md
or converted into a GitHub release note body, say the word and I’ll format it accordingly.
Get Super Color Picker for Aseprite (Script)
Super Color Picker for Aseprite (Script)
A fast and compact color-ramp tool for Aseprite 1.3+
Status | Released |
Category | Tool |
Author | FBEpyon |
Tags | Aseprite, color-picker, color-ramps, game-art, Open Source, pixel-art-tool, plugin, script, tool, utility |
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